Fluid Flux continues development and brings even more useful tools to users. The 2.0 release delivers further improvements to facilitate a wide feature set robust, workflow-friendly, and versatile while keeping the needs of different sectors in mind.
I am happy to introduce the first update of the Fluid Flux system. During development, I was focused on improving tools and fixing bugs. All changes are listed below.Read more
I am very happy to introduce my new game demo created especially for the NVIDIA spotlight contest.Read more
New package is coming very soon 🙂 Just waiting for final review.Read more
Glitchphobia was my first game created for Epc MegaJam it was really fun experience and great opportunity to check skills and speed programing.Read more
Update 1.2 is ready now. One of the biggest change is new blueprint BP_AquaticSimulation that implements the simulated interactions between the water surface and environment objects.Read more
I’ve spent some time on R&D focused on resolving a few important problems with FPP weapon/hands in UE4. A material node that I’ve implemented is an (I believe better) alternative to commonly used “Panini projection” node known from Unreal Tournament project.Read more