I’m excited to show you the new and improved Infinity Weather 2 update that I’ve been working on for the past 5 months!
Read moreInfinity Weather 2.0 Release notes
Fluid Flux 2.0 Release Notes
Fluid Flux continues development and brings even more helpful tools to users. The 2.0 release delivers further improvements to facilitate a vast feature set that is robust, workflow-friendly, and versatile while keeping the needs of different sectors in mind.
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Fluid Flux 1.1 Release Notes
I am happy to introduce the first update of the Fluid Flux system. During development, I was focused on improving tools and fixing bugs. All changes are listed below.
Read moreInfinity Weather released
My newest package called “Infinity Weather” is available on the unreal marketplace now.
Read moreSolder – DXR Spotlight Contest Raytracing Demo
I am very happy to introduce my new game demo created especially for the NVIDIA spotlight contest.
Read moreGlitchphobia
Glitchphobia was my first game created for Epc MegaJam it was really fun experience and great opportunity to check skills and speed programing.
Read moreAquatic Surface – Update 1.2
Update 1.2 is ready now. One of the biggest change is new blueprint BP_AquaticSimulation that implements the simulated interactions between the water surface and environment objects.
Read moreWeapon FOV feature
I’ve spent some time on R&D focused on resolving a few important problems with FPP weapon/hands in UE4. A material node that I’ve implemented is an (I believe better) alternative to commonly used “Panini projection” node known from Unreal Tournament project.
Read moreAquatic Surface Mobile and VR?
Why not? 🙂 I’ve just spent two days on preparing VR and mobile support in Aquatic Surface it looks like all features works. A new update is coming soon I just have to add another feature – character interaction.
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