Tone mapping on mobile (unlit material)

Sometimes unlit material can look different in the mobile preview than PC. Colors are washed up or overburned and It’s really hard to tweak the emissive color to achieve the same look. This short tip describes how to get almost the same colors on mobile as on PC platform.

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Backface culling based outlines

Sometimes we need to render outlines without using post process. For example on mobile devices and VR full-screen post-process calculations are too heavy so we have to find another solution. This short article presents geometry based outlines, very old and tricky method that I’ve used in the Anime Toon Shading package.

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